Introduction



The Grail is an advanced Fantasy Hockey Dynasty League and has been running strong since 2006. Two titles are awarded… Rotisserie and Head to Head. There are 14 teams. The Grail is very stable and has many GMs that have been in the league for many years. This is not a local friends' league. The GMs are all professional adults and hail from the US, Canada, and different parts of Europe.

The Grail is a "WAGER" league, not a straight "money" league. See WAGER section for details.

The Grail will be fairly maintained. No players will be arbitrarily dropped or moved and any form of Collusion will not be tolerated. Any GMs suspected of Collusion will be removed from the League. All GMs are required to stay active in the Grail. I realize most FHLers have many leagues they are a part of; however, the Grail must be a PRIMARY league. Because the league design promotes a lot trading, trade negotiations often take several emails, sometimes more, to agree on terms.

As a Dynasty League, each team's roster will rollover from year to year based on player contracts. GMs also manage a salary cap and a team budget. The Grail was purposely designed to promote a lot of of trading, upwards of 150 trades per year. The Grail creates its own marketplace; GMs determine player salaries by their bids and contract extensions. The Grail utilizes almost every stat you can think of in one form or another; the categories are unique compared to any other league and designed to deepen the player pool and create unlimited variables. The Grail is structured to force GMs to plan ahead and make tough decisions along the way. A real NHL GM faces many obstacles building and keeping a team together. I try to use those real world decisions as a blueprint for this league.

TESTIMONIALS
Below are 3 separate posts I've come across on other websites by fellow Grail members. They are honest unprompted testimonials:

“...You will be overwhelmed once you get started. There are 20 scoring categories, prospects, farm players and 16 teams. I cannot stress enough how much detail is in the league. It’s fun and there are a great group of guys... Daily lineup changes, free agent bidding process on a daily basis, constant trade offers. Too much to go into but it’s one of the best if not the best fantasy hockey league you will ever be in.”

“…BUT I do warn you, simple Yahoo strategies do not work in the QIG. We got the best of the best in the QIG, you need hockey knowledge both pro and amateur, some economic planning, good negotiation skills, and some luck to compete. Joe has spent countless hours explaining all the rules to each of us. The QIG is the most thorough league going. The detail will just blow your mind away.”

“The league blows away anything Yahoo can do… There are so many more statistical categories and even more strategies to think about. You got a salary cap and a spending budget for free agents. You can trade draft picks, money or even your place on the waiver ladder for players. I can go on and on. Joe listens to everyone’s suggestions to help make the league a place to stay. He wants a community of hockey fanatics. I suggest you really think about trying it. I have been doing fantasy sports since 1983 and I probably will never join another Yahoo league unless it’s with some friends.”

Annual Fee



The only fee to be a member of the Grail, is the $9.00 USD annual fee. With exception to the WAGER option, there are no additional costs during the course of the year. Any further reference to "money" within the rules refers to "Team Fantasy Money” and not actual out-of-pocket expense.

The Grail uses Fantrax's Premium Commissioner Management System. The system allows for complete control over a league and allows dynasty leagues to stay up and running season to season with a bevy of options.

Charging a fee to get into the Grail also acts as a "Vetting Process" to avoid collusion and to raise the integrity of the league.

Wagering



The Money Pot:
Every GM, with exception to some newly appointed GMs, pays an annual fee (See FEE section). Approximately $3 from every fee collected enters into a money pot. The money pot is only awarded to the GM that both wins the ROTO title and wagered that he would win the title.

Wagering:
Prior to the start of every NHL regular season, any GM that is confident he will win the Grail’s ROTO title can pay into the pot $10 as a wager to win the title. The wager is not mandatory and does not exclude any GM from winning the title.

Winning:
The GM that wagers that he will win the ROTO title and wins the title is awarded the entire Money Pot.

Rollover Un-won Pot:
If the GM that wins the Grail title did NOT place a wager, then the entire pot of money is rolled over to the following season. If a season is cut short, similar to the 2020 season, the money pot will automatically rollover to the next season.

Why Wagering, not Straight Money League?
Money leagues have a greater sense of urgency to win and can invite many forms of collusion and cheating. Also, in Dynasty form, these leagues are much harder to fill an open GM spot, especially for weaker teams, since money is the primary objective. The Grail is designed for the Fantasy Hockey Enthusiast looking to play General Manager and is intended to allow a GM to build up a team as he prefers, such as through the draft. The Wager option adds an additional incentive to win, but not at the expense of the Grail’s mission.

ROTO & H2H Titles



The Grail has 2 scoring titles. The overall Grail Winner goes to the Rotisserie Champion; however, the H2H Champion rakes in nearly the same amount of team winnings. Each week, you will go Head 2 Head againts a conference rival, while also accumulating stats to your ROTO totals. There are no playoffs for either title. Most roto points secures ROTO title and most H2H Wins secures the H2H title. Fantrax has 2 different pages for tracking these 2 separate titles.

  • H2H: The standings for H2H can easily be found on the Fantrax Home Page.
  • ROTO: The Rotisserie standings are found by going to the Standings page, then clicking on the tab: Season Stats.

At the end of the season, team rewards are given for each H2H win. Even if you are not challenging for a title, staying active to the end is very important to your team’s budget for the upcoming offseason.

See the “WINNINGS” section for the reward amounts for both the Grail’s ROTO and H2H Champions.

CONFERENCES:
There are 2 conferences, 7 teams in each. At season's end, the conferences will be restructured using the Season Ending Standings, grouping the best/worst teams together to even the field for the next season. The conferences are appropriately named Upper and Lower.

Winning$



Failure to meet either the GS or GP minimums, you cannot win either the Grail or H2H title. See “MINIMUMS” section for current game minimums.

Rewards:

  • Starting Season Payout = Varies (See "ECONOMY" section for formula)
  • Grail Champion (ROTO) = $35,000
  • Second Place (ROTO) = $15,000
  • Third Place (ROTO) = $10,000
  • H2H Champion = $25,000
  • H2H Second Place = $15,000
  • H2H Third Place = $10,000
  • Each Conference Winner = $10,000
  • Winner of each Category = $3,000
  • H2H Win = $1,000
  • MVOffensive player in Grail = $3,000
  • MVDefenseman in Grail = $3,000
  • MVGoalie in Grail = $3,000
  • NHL Hart winner = $3,000
  • NHL Conn Smythe winner = $3,000
  • NHL Calder winner = $5,000
  • NHL Selke winner = $2,000
  • NHL Norris winner = $3,000
  • NHL Pearson winner = $3,000
  • NHL Vezina = $3,000
  • LIC members = $3,000
  • Admin Task = $1,000
  • Arbitrator = $2,000 for each player arbitrated
  • Integrity Reward = $5,000 for reporting each illegal action that is manually maintained

All Trades Approved



All Trades are submitted to the commissioner; the Grail does not use a veto system. The Commissioner approves all trades. Trades can be approved anywhere from immediately after submission up to 24 hours, depending on either commissioner availability or the assets included in the trade (such as team-money, future considerations, etc). Since all trades are processed by the Commissioner at the earliest convenience and not at a specific time, it can cause your team to receive an illegal roster by Fantrax. But, do not worry, lineups are always protected within a 24 hour period after a trade. If an approved trade should cause your team to have an illegal lineup, send a message to the Commish: “Flyers request lineup protection for 12/22 due to trade.” Your lineup will be corrected within 48 hours. See the “FANTRAX” section for other Lineup Protection options.

The minimum trade asset in any trade is $500.

Suspicion of collusion is the only cause for a trade to be held up. Trades that suggest collusion will be submitted to the LIC (League Integrity Committee) for review, but this very rarely happens. Opinions on trades can be posted publicly, but posts suggesting collusion or unfairness must be submitted to the Commissioner, privately. Posts of any kind should also remain professional. Trades that are seemingly "unfair" are not subject to rejection; one GM "fleecing" a weaker GM is not considered collusion.

TRADING OPTIONS:
Salary Cap Space, Team Money, and "available" Draft Picks can be part of trade deals. Include these terms in the “Trade Comments” section; the Commissioner can read this section. A GM can offer straight cash for a player via a trade or as an add-on to player-for-player trades. Future Draft Picks not yet distributed to teams, CANNOT be discussed as part of trades.
See the "SCHEDULE" section for the Trade Deadline and Re-Opening dates.

FUTURE CONSIDERATIONS:

Allowed: Any trade with contingencies attached, must be announced at the time of the trade either publicly or to the Commish when details are sensitive, such as a condition during Arbitrations that could adversely influence bidding if publicly announced.

Not Allowed: Stipulations on assets, such as: The 2nd Rd Pick will turn into a 1st if you win a title. This type of stipulation can cause chaos if the asset is accidently traded. And all teams involved in a trade are required to have an asset moving at the time of the trade.

Scoring Categories



The Grail utilizes over 30 different stats to create its 23 Categories in a very customized, competitive format. Some categories are weighted due to their arbitrary nature. I appoligize for the naming conventions; I don't have control of category names.

Skater Categories weighted at 100%:

  • Fantrax Name | Description
  • BG3 = Goals + GWG + OTG + Shootout Goals
  • A = Assists
  • FOW = Faceoff Wins
  • PPG = Power Play Goals
  • PPA = Power Play Assists
  • SOG = Shots on Goal
  • Tk = Takeaways
  • SHP2 = Shorthanded Points (SHG*2) + SHA
  • BAPt = Shootout Goals + Penalty Shot Goals + (Shootout Attempts*.25)
  • PIM = Penalty Minutes
  • 2G+A(D) = Defensive Points (2x DG) + DA
  • Hit = Hits
  • Blk = Blocked Shots

Skater Categories weighted at 50%:

  • Fantrax Name | Description
  • H+GH = Hat tricks + Gordie Howe Hat tricks
  • GOON = Instigator + Majors + Misconducts
  • Shft = Shifts
  • +/- = Plus Minus

Netminder Categories weighted at 100%:

  • Fantrax Name | Description
  • Wins = Win + OTL*.5 + SHL*.5 + OTW*.5 + SHW
  • GAA = Goals Against Average
  • SV% = Save%
  • SHO = Shutouts
  • SV+SS = Saves + Shootout Saves
  • ShSv = Shootout Saves

Netminder Categories weighted at 50%:

  • Fantrax Name | Description
  • GS = Used to track minimum Goalie Starts

Extra Categories: (0 Points, Used for Player Valuation)

  • *GP = Used to track Minimum Games Played by a Skater
  • TOI/G
  • TOI-PP
  • TOI-SH
  • Cor
  • ZS%

Tie Breakers:
H2H is handled by Fantrax. If there should be a tie for the ROTO Title, the tiebreakers are listed in order below. These are not automatically handled by Fantrax and will have to be calculated manually.

  • 1. Team ahead in the most number of categories
  • 2. Team with the most 1st Place Categories
  • 3. Team ahead in GOALS

FAQs:
Why use Penalties and Shootouts as categories?

Some poolies argue that PIM's are a bad thing, meaning players shouldn't be rewarded. I guess this comes down to the fantasy-philosophy of the individual. The Grail takes on the realism of management decisions, but not the realism of a hockey game. The Grail is about tracking stats. All stats are good except for those that are too arbitrary. Having a variety of categories improves the depth of the Grail's player pool which in turn further promotes trading. The more players-of-value a league has, the deeper the league can be.

Tanking



Tanking in fantasy has become part of the game even though it is universally disliked. Here in the Grail, tanking to secure a top draft position is an accepted strategy, but only because the Grail has several deterrents constituted to make tanking a very difficult game plan. While, in most fantasy leagues, a successful tanking strategy only needs to employ a "sit and do-nothing" game plan, here in the Grail, successfully tanking a season can be as difficult as winning. For starters, we have draft penalties when game minimums are not met. See below...

  • 1. Team-Money: Losing accumulates little to no revenue for your team, making the offseason more challenging to acquire quality players.
  • 2. Draft Penalties: A team that fails to meet the yearly minimum of GP and/or GS will be subject to a Draft Penalty for each infraction.

See the “MINIMUMS” section for current minimum amount that must be met.

See the “CHARGES” section for Draft Penalty details.

League Integrity Committee



The Grail has a committee to increase the level of integrity of the league.

TASKS:

  • Analyze Rules for loopholes or adverse effects
  • Help structure League enhancements
  • Protect the League against Collusion
  • Review all Franchise Tags Requests
  • Resolve all difficult league decisions

League Schedule



Date Event
May Annual Fee Due
May Next Round of Draft Picks available for Trades
May League Conferences will Restructure
July $$ Rewards Distributed to Winners
July Arbitration
August OSP Window
August Offer Sheets
August Annual Entry Draft (Slow Format)
September Starting Season Payouts
7 days Prior to FA Opening Day Re-sign Restricted Free Agents
3 days prior to FA Opening Day Release Players with Expired Contracts
3 days prior to FA Opening Day Deadline for Franchise Player Buyouts
Mid September Free Agent Market Opens
Prior to Start of NHL Season Free Prospect Tags Deadline
Prior to Start of NHL Season New Franchise Player Announcement Due
Prior to Start of NHL Season All teams required under Salary Cap
Prior to Start of NHL Season Rosters must be under the Allowed Limits
March 7th Trading Deadline
March 7th Farm and Prospect Extensions Eligibility Deadline
March 7th Next Season's AP Eligibility List is Generated
March 7th AP minimum games Deadline
End of NHL Regular Season End of Season
End of NHL Regular Season Free Agent Market Closes
End of NHL Regular Season Trading Reopened


Demystify your September:
Be conscious of where we are at in the league. If you are unsure at any time, please email me. So, if you cannot be available, for whatever reason, you have to let me know, and I will assist you.

First, it’s always a great idea to reread the related sections of the Rules at IcyGrail.com just before starting a new function in the Grail. You can never go wrong with rereading the posted rules. For September, focus on the following sections:

  • 1. Schedule
  • 2. Re-signing RFA’s
  • 3. Franchise Players
  • 4. Free Agency

Fantrax



First, on Fantrax, go to your "My Team Preferences" page and at the bottom of this page make sure you are receiving emails regarding any trade news and message posts.

LINEUPS:
Try to be conscious of illegal rosters….bookmark the “Warnings Page” or set an alert so that you are aware. You only have until the following day to resolve an illegal lineup, and then all the stats will be lost.

Because much of the Grail is manually maintained, the lineups are susceptible to be illegal even when Fantrax offers you no warnings. For instance, if you start a Prospect that does not have a 2 Way contract, you will not receive a warning; however, the lineup will be illegal. It's solely up to the GM not to make these types of mistakes.

Injured Players in the Grail are handled much differently in the Grail. Every GM has the flexibility to move a player listed "day to day" to the IR. We all know players can be listed as questionable for weeks at a time, meanwhile the player is taking up space on your roster. But, in the Grail, you can place these types of players into your IR, but you must return injured players back to your roster before he plays 4 NHL games (back from injury). Read the “IR” section of the rules very carefully.

Lineups are solely the responsibility of the GM. There aren’t any lockout features on the lineup page. A GM can move his players around any which way, so the responsibility of a “Legal Roster” falls squarely on the GM. It gives a GM a lot of flexibility; however, it’s harder to keep your roster legal. Ask questions when you are unsure of anything.

CHALLENGES:
Some aspects of the Rosters are manually tracked and policed by the league as a whole. Any GM reporting another GM's illegal lineup will receive a finders fee.

  • Ineligible IR
  • Starting Ineligible Prospect
  • Too many Farm players
  • Carrying more than 4 goalies in Starting Roster and Farm

Rosters



Daily Lineups can be set up to 1 minute prior to EACH player’s scheduled gametime. This option will allow teams to set their lineups continuously throughout the day (even after games have already started). This means, you have until the start of the LAST GAME of the day to correct an illegal roster... this is a very flexible option offered by Fantrax Premium.

FLEXIBILITY! You can start more D than W, or vice versa. You can start 1 goalie or 2. This type of flexibility allows a GM to focus on specific categories. Don't need Faceoffs, but way behind on Hits? Then start more D than C, ect. See below to how flexible the lineups are.

ROSTER POSITIONS:
19 Starters (14/5)

  • 14 Active
    • 2 to 4 Centers
    • 4 to 8 Wings
    • 3 to 7 Defensemen
    • 1 to 2 Netminders
  • 5 Bench
    • No Restriction on number of Position Except Goalies
    • See section below for Goalie Limits

    Clarification between “Minors Section” and Prospects. Prospects are "Tags" to eligbile players that are inserted into the Minors section. Minors refers to the Fantrax area of your roster page, not specifically to prospects.
    Farm players, different than Prospects, are also inserted into Minor roster spots.

  • 18 Minors
    • There are 18 minor spots. You can use all the spots for Prospects or you can use up to 2 of the spots for “Farm” players and the remaining spots for Prospects.
    • See next section for Goalie Limits
  • 5 IR Spots
    • Any reference to LTIR does NOT refer to a roster spot; LTIR refers to a Roster Tag than removes the player's salary from the Salary Cap, similar to how the NHL handles LTIR.

GOALIE ROSTER LIMITS:
No team can have more than 6 total goaltenders on their team. (between Active, Bench, Farm, and Prospects), with exception to any goaltenders on IR; players on the IR do not count against roster-maximums.
No more than 4 Goaltenders can be held between the Active, Bench, and Farm roster spots. More than 4 will result in an illegal roster. Using Prospect Tags, you can carry up to 6 total goalies.
Examples:

  • GOOD = 2 goalies in Active/Farm + 4 goalies in Prospects
  • GOOD = 4 goalies in Active/Farm + 2 goalies in Prospects
  • BAD = 5 goalies in Active/Farm + 0 goalies in Prospects

DAILY MGT:
Roster limits and salary cap restrictions are lifted during the normal course of operations each day. However, each day where games are played, all limits and restrictions must be adhered to when Fantrax locks the day’s roster in place (the start of the LAST GAME). Neither the Commissioner nor Fantrax will penalize a team for literally or virtually going over the cap or having too many players during the natural course of the team’s daily operations. This means, between locks, a team CAN go over the cap, have too many players, or have more than one AP.

SEASON ENDING ROSTER:
Rosters must be legal on the last day of the NHL regular season. Players on the IR must still be injured as of this day to avoid dropping any players with one exception: any player still legally on LTIR can remain on the IR, whether still hurt or not. Once into the off-season, there are no restrictions on roster size, so trading multiple players will not have any roster size restrictions.

POSITION CHANGES:
A player's roster-position can be changed by request to the Grail Commissioner. The player MUST be listed as eligible for the requested position on one of the following FANTASY sites: ESPN, CBS, or YAHOO. The news equivalent of each site is not eligible. No other sources will be accepted. The change incurs a charge; see the "FINES & CHARGES" section for updated amounts.

FANTRAX DEFAULT POSITIONS:
Each offseason Fantrax may reset a player position. If you have players affected by this change, you must re-purchase a roster change.

LINEUP PROTECTION:
Daily Leagues can be demanding and no matter how diligent we are, there are times when our rosters will take a lower priority in our life. Lineup Protection is there for those times. There are several scenarios it covers and some protections are free while others come with a charge.

  • 1. Trades: All trades are approved by the commissioner. There is no set time for approving trades…they are usually approved when I see the trade. Because there is no set schedule for approving trades, GM’s involved in the trade may not always be available to manage their rosters after a trade has been approved. So, all approved trades have a 1 day protection period. If a trade should cause an illegal lineup that you did not have sufficient time to correct…just email me and let me know…I will mark your roster as legal and you will not lose any points. This includes going over the cap, too many players, etc. It protects everything. Please be aware, however, I won't know unless you let me know. Be conscious of your illegal lineups caused by trades.
  • 2. Away Announcement. If you advise the league that you will be “away” for a period of time and anything goes wrong with your roster…such as a trade accepted and approved after you have left or any other issue...or if you had an emergency and had no time to update your rosters….when you return…email me and I will work with you to get your backdated rosters corrected.
  • 3. Daily Lineups: On those rare times you miss setting a daily lineup, there are several options that can help protect your stats.
    • a) Away from computer and you won’t make it to a computer prior to the deadline? Shoot me an email, I will set your lineup for you…even if I don’t get to it until the next day…if you sent me the email prior to the daily deadline, I will make the retroactive changes for you….no charge.
    • b) Just missed the deadline?? If you just missed the deadline, up to 15 minutes, shot me an email and I will make the adjustments for you. Basically, this is a 15 minute extension to option “A”.
    • c) Illegal Roster caused by Early Game Times. We sometimes get caught by the early game times, after we just signed a new free agent. Email me prior to 7pm of the same day, and for a $3m charge, I will make your roster legal….however, this does not include putting bench players into your active lineup…your lineup will stay as is…but I will make it legal, so that you won’t lose any points.
    • d) Last Chance. If you flat out miss an illegal roster and it’s after 7pm and the grace period, you have a last option. Up until the start of the next day’s games you can have the roster corrected for $5m. You cannot move any players, but you won’t lose any points for the day. Unfortunately, the illegal roster will still knock you out of the Activity Reward at the end of the season.
    • e) Emergencies, such as a death in the family. If you will not be available and had no time to set up all your lineups…send me a quick email…I will manage your team for you for as long as you need until your return.

Game Minimums



MINIMUMS:
1150 Games Played (Skaters)
55 Goalie Starts (Goalies)

A minimum of goalie starts is required by season's end. Short of this benchmark would result in a Draft Penalty. Goalie Starts can be found on the FANTRAX Standings Page listed as *GS. See the "CHARGES" section for Penalty details.

A minimum of total games played among skaters on the roster is required by season's end. Short of this benchmark would result in a Draft Penalty. See the "CHARGES" section for Penalty details.

Salary Cap



Each GM is responsible for managing their team under the Grail Salary Cap. The Grail Cap is determined by the actual NHL salary cap, which is generally announced each July. A GM over the Cap will not receive any points during the time he is over the cap.

CAP ADJUSTMENTS:

  • 1. Dropping Players. A team’s total salary can be lowered by dropping players to Free Agency. A dropped player’s entire salary comes off the Team Cap.
  • 2. Trading Players. Trading a player will remove the player’s entire Salary from the Team Cap.
  • 3. Farm System. Moving a player to the Farm system (stashed into the MINORS section) will remove the player’s entire salary from the Team Cap.
  • 4. LTIR. Moving an injured player to Long Term Injury Reserve will remove the player’s entire salary from the Team Cap.
  • 5. Prospects. Prospect players that are stashed into the MINORS section do not count against the Salary Cap.

LUXURY CAP INCREASES:
Each GM has the option to increase his team salary cap by $1m by paying $5m in luxury taxes for each $1m increase. At the end of the season, all monies paid into the luxury tax will then be divided and distributed to all of the teams that DID NOT purchase an increase. For instance, if 4 teams use the luxury cap and spend a total of $100m, at season’s end the $100m would be equally split among the other 10 teams.
There is no limit on the number of increases.
Cap space can only be purchased between the start of the 6th day into the NHL season up to the Grail’s trade deadline.
Every team must start the season under the cap.

SALARY CAP ROLLOVER:
Any unused Cap Space (under the default Cap Limit) a team has at the TRADE DEADLINE will rollover to the next season and be added to next season's Salary Cap. All space pertually rolls over up to rollover max.

Rollover Max: 15% of the team's current Salary Cap. A team cannot rollover more than max of the current Salary Cap.

Rollover Calculated: On the day after the Grail Trade Deadline, cap Space is calculated by adding up ALL player salaries and subtracting the (current Salary Cap + $1m for each Minors Spot). See ROSTER section for current number of MINORS spots.

TRADING CAP SPACE:
Cap Space can be part of any trades. All Cap Space traded is applied immediately and cannot be deferred.

Budgets and Team Money



Every team has an operating budget that the GM must manage effectively. Team money has a variety of uses within the Grail. Primarily, it is used to “bid” on Free Agents, arbitration, and offersheets. At the end of the season, any remaining Team Money is rolled over into next season, minus Revenue Sharing. Details on the Grail Economy can be found below.
Download Economy.pdf

Other ways to spend or lose Team Money:

  • A GM can offer straight cash for a player via a trade or as an add-on to player-for-player trades. When a player is traded for $$, the money used in the trade has no bearing on the player’s salary. A traded player retains his original contract.
  • Fines. Please refer the “FINES & CHARGES” section for an updated list of amounts.
  • Long Term Injury Reserve. See "INJURED PLAYERS" section for requirements and amounts.
  • Farm and Prospect Movements. The number of movements are only limited by a GMs Budget.
  • Re-signing RFA's. See the "RE-SIGNING RFA's" section for current amounts.
  • Arbitration
  • Offersheets
  • …and many other options are available.

How to Acquire Team Money:

  • Starting Season Payout. Each September, a payout will be given to all GMs in the League. See the "ECONOMY" section for formula. Unused monies are also rolled-over, but are subject to Revenue Sharing.
  • Via Trade. A GM can acquire cash as part of a trade.
  • Winnings. See "WINNINGS" section.

Free Agency



The Grail has both WAIVERS and FREE AGENCY.

  • When a player is dropped, he first goes on waivers for 24 hours. Fantrax handles the waiver process. A claimed player retains his contract. There is a $500 charge for claiming a player.
  • If a player passes thru waivers, he becomes a Free Agent; his current contract is then voided.

Free Agents are signed using a “bidding process” to acquire a player. The GM that bids the highest dollar amount acquires the player. The winning bid-amount will also represent the player’s salary.

  • Minimum bid on a FA is $1000.
  • Maximum bid allowed for a FA cannot exceed the “Maximum Allowable Salary,” which is posted on the Fantrax Home Page; it's also the same as the NHL Maximum Salary.

Bid amounts must be rounded to the nearest $100.
A player won by an ineligible bid is subject to be placed back into Free Agency.
$1000 = GOOD
$1500 = GOOD
$1550 = BAD
$1555 = BAD

In the case of 2 GMs bidding the same dollar amount, the FAAB will refer to the “Tie Break Order” based on the current standings, in reverse.

FREE AGENCY DEADLINE:
The last day of the NHL Regular Season will mark the end of FA signings. Free Agency will be suspended until the Free Agent Market’s Opening Day in September.

OPENING DAY OF FREE AGENCY:
Every September, players with expired contracts will be moved to Free Agency by the Grail Commissioner. Shortly after, the Free Agent Market will open. All GMs will set up all of their bids on desired FA's. There is no limit to the number of players a GM can bid on.

Player Contracts



We DO NOT use the NHL’s salary amounts. The GMs in the Grail determine players’ salaries... bids via free agency, arbitration, offersheets, etc become the players' salaries for 1 or 2 years, depending on method. The length of each “new” contract is always 2 years, with two exceptions: Franchise Players and Re-signing a FA. The current year acts as year 1 of the contract. Traded and waived players retain their current contracts; once a player becomes a free agent, his salary resets back to 0.

RETAINING A PLAYER:
There are several ways to extend a contract currently on your roster such as Re-signing RFA’s, Farm Extensions, Prospect extensions, and Arbitration. The design of the league promotes trading, but it is possible to keep a core group together for extended periods if managed properly.

EXPIRED CONTRACTS:
Every September, players with expired contracts will be released to Free Agency prior to the opening of the Free Agent market. Players with expiring contracts can be retained by either submitting a player to Arbitration or re-signing him to a one year extension. See the "RE-SIGNING RFA's" and "ARBITRATION" sections for further details.

Franchise Players



Each team must have a Franchise player. This player will be contracted to the team for 5 years starting at the salary equal to the current League Maximum Salary. The player’s salary amount will decrease by 10% the 2nd year, then 20% each additional year the Franchise player is retained. A franchise player CANNOT be traded at any time. Every September, a GM has the option to buyout a Franchise player, sending him to free agency. This is the ONLY option for removing a Franchise Player from a roster. See the "CHARGES" section for current charges for a Franchise buyout. The GM does have the option to bid on his own bought-out player, but the player will go through the normal Free Agency bidding process. When a Franchise player is dropped, a new Franchise player must be named prior to the start of the season.

The team is NOT charged for the salary increase when named the Franchise Player.

ELIGIBILITY:
Any player can be tagged up to the start of his final year on his contract. This means RFA’s are NOT eligible for a Franchise tag. In order to tag an RFA, you must first re-sign him, and then tag him as your Franchise (watch for an RFA’s ceiling).

A player must be on an NHL roster, not just owned by a team, but assigned to the starting roster.

The LIC has the power to reject any Franchise Tag request, if the player fails to meet the standards of a Franchise Player. Such as, but not limited to, players expected to retire, seriously injured, in juniors, in the AHL, or in the KHL.

EXCEPTIONS:
If a Franchise player should retire during the season, the GM has the option to drop the player; however, a new Franchise Player must simultaneously be tagged at the current max salary. The new Franchise player would adhere to all the rules of tagging a new franchise.

END OF CONTRACT:
When a Franchise player completes his 5-year term, the player can be submitted to Arbitration. Arbitration is the only option for keeping a Franchise Player on a roster at the end of his contract; a GM cannot re-sign a Franchise Player as an RFA. Once a Franchise Player has been through Arbitration, he loses his Franchise status and is treated as a regular player (meaning, he can be traded). See the "ARBITRATION" section for details. The Arbitration Fee is waived in this particular instance; however, all other Arbitration rules apply. If Arbitration is not elected, then the player's contract will expire and MUST BE released to Free Agency.

Again, a Franchise player is NOT eligible for an RFA extension.

The good: Each GM gets to wrap up their best player for 5 years with a sliding scale contract.

The bad: A franchise player cannot be traded. Think of it as a no-trade clause.

When a GM chooses a franchise player well, you get all the "good." But when a GM chooses poorly, then you are stuck with an overpriced player that you cannot move, much like the NHL.

Annual Draft



Every August, a Draft will be held, determined by the past year’s ROTO standings; last place gets 1st pick unless the team incurs a draft penalty.

The Draft is 3 rounds.

The Grail draft lasts approximately 2 weeks starting in August. The draft is held in the Fantrax Draft Room and each pick will have a 24 hour clock; however, any GM using the entire 24 hours, will be set to autopick for the remainder of the draft.

Trading is open during draft.

ELIGIBILITY:
Any player draft-eligible in the NHL’s most recent draft.
Any NHL player currently unsigned to a Grail roster, such as (Grail) Free Agents.
Any player that can be signed to an NHL contract (drafted or undrafted).

Drafted players will receive a 2 Year Contract at the following salaries:
$1500 = 1st Round picks
$1000 = Remainding picks

**WARNING:
A team cannot draft a player that the same team released on the final day of the season past.

Farming a Player



Uo to two spots in the MINORS section can be used for non-prospect players. These spots are great for keeping one or two extra reserve players. Also, these Farm players do not count against the salary cap. Players can freely be moved up and down from these Farm spots and anytime during the season, but every movement from the MINROS incurs a charge. While there is no limit to how many player you send down to the farm, you can only have to non-prospects in your MINORS and any given time during the season.

Farm spots are optional. A GM can choose to use the 2 MINORS spots for prospects instrad of reserve players.

NO RESTRICTIONS:
Any player (including non-NHL players) can be moved to the MINORS as a Farm player. There are no other restrictions on what type of player can be placed on the Farm. Even a player tagged as Long-Term IR can be moved into 1 of the 2 available Farm spots.

PENALTIES:
Any daily Locked-Roster that includes more than 2 non-prospect is an illegal roster and will incur a charge and loss of points. The remaining Minors spots are strictly reserved for Prospects.

See “CHARGES” section for details.

FARM EXTENSIONS:
A Farmed player can receive a 1 year extension extension if he meets the following requirements.

1. The player stays on your Farm from the Grail’s Trade Deadline through to the end of the NHL regular season.
2. The player has NOT been on the current team's ACTIVE LINEUP at any point during the course of the current season.
3. If the player is REMOVED or TRADED from the Farm spot during the aforementioned time frame, the player will lose his eligibility.

This option often encourages a lot of trade talks at the Grail’s Trade Deadline as many teams look to take advantage of a free contract year. Trading for a player at the trade deadline and stashing him on the Farm until the end of the season is a common Grail Strategy.

Extension = Never played a game for current team + Placed on Farm from Trade Deadline to End of Season.

Farm Extensions can be voided, but the GM must express this to the GM prior to the end of the season.

Prospects



Every team has a MINORS Section to build for the future (“Minors Section” refers to the Fantrax area of your roster page, not specifically to prospects). See the “ROSTER” section for current number of Minors spots available.

In order for a player to be moved into a Minor spot as a Prospect, he must first qualify (see below for qualifications). If the player qualifies as a prospect, he must be tagged in order to remain in the MINORS section. A GM only needs to publicly request a Prospect Tag via WhatsApp. Each tag incurs a charge. See the “CHARGES” section for amounts.

The Minors Section does NOT count against the salary cap; however, any 2-Way player moved to the active lineup does count towards the salary cap. See further below for information about 2-Way players.

RESTRICTIONS:
Once a player is tagged as a Prospect, the tag CANNOT be removed during the NHL regular season; tags can ONLY be removed during the OFF-SEASON with 2 EXCEPTIONS: when a player is DROPPED or TRADED.

TRADING A PROSPECT:
Prospects can be very valuable trade assets because when a Prospect is traded, the player’s new GM has the option to remove his Prospect Tag at the time of the trade. If the tag is not removed, it is again locked on his new team for the remainder of the season. If the tag is removed, however, the player can then be inserted into. The prospect CANNOT be traded back to the previous owner during the current season. This would circumvent the rules and carries a heavy penalty. See "CHARGES" for more info.

WARNING!! Reacquiring a previously owned prospect: If a prospect is traded away at any time during the current in-season, the player cannot be reacquired as an “Active” player, nor can he be made “active.” In other words, you cannot circumvent the rules in order to remove a Prospect Tag for a player you previously owned. A GM can reacquire a former prospect while in-season; HOWEVER, the player CANNOT be inserted into the active lineup. Illegally reacquiring a previous prospect carries a hefty penalty, because there is no Fantrax option to track this. This is a League-Wide responsibility. (See “CHARGES" section for amounts). Prospects CANNOT be moved to the Active Roster during the NHL season unless they have a 2-Way contract (See 2-Way contracts for more information).

There is NO restriction to how long a player remains tagged as a Prospect. A GM can choose to keep him as a prospect INDEFINITELY, across many seasons, if he so chooses, even if the player has become a fulltime NHLer. Each GM has the right to DECIDE when his players are “Fantasy-Ready,” which can be very different than “NHL Ready.”

CONTRACT EXTENSIONS:
At the Grail’s trade deadline, all prospects receive a 1 year extension to their CURRENT contract. This basically assures each prospect will have a full contract when the prospect tag is removed and the player becomes a full-time active player on your roster. To put it another way, prospects do not lose any years off their contracts while they are tagged; once the prospect’s tag is removed, his original 2 year contract is reinstated.

Any prospects acquired after the trade deadline will not receive an extension.

QUALIFICATIONS:
A player must qualify as a Prospect AT THE TIME of the Prospect Tag request.

Qualifications for a Prospect Tag:
1. The player must not have played in a TOTAL of 25 or more NHL games, regardless of the number of seasons.
2. The player CANNOT be 26 or older, on or after September 15th of the current season.

TAGGING:
When you want to tag a player as a Prospect, announce using the Grail’s WhatsApp group: Flyers request Prospect Tag for Sidney Crosby.

Tags can be challenged. If a player is ineligible, any GM in the league can challenge the request and earn a reward (paid by the Requester) for identifying the error. This also absolves the Commish for having to explicitly check the qualifications for each Prospect Request. This is a League-Wide responsibility. If a tag is not challenged within 7 days of the request, the tag cannot be reversed.

DROPPING A PROSPECT:
A prospect can be dropped from his roster at any time.

A prospect claimed via waivers retains his prospect tag and contract, and the GM of the new team can elect to remove the tag at the time of acquisition.

After a prospect passes through waivers, he then becomes a free agent, and the player's prospect tag is voided which means if he were to be re-signed, he would have to re-qualify for a prospect tag (if the new GM wanted to re-tag him as a prospect).

INJURED PROSPECTS:
Prospects cannot be put on the IR or LTIR unless the prospect has a 2-Way contract. See below for more info on 2-Way contracts.

2-Way Contracts

Any player with a 2-Way contract can be inserted into the active lineup (any move from MINORS to Starting lineup incurs a charge). A healthy prospect system can yield advantages. The 2-Way contracts allows for GMs to gradually bring their prospects along, while also contributing to their team. Read below for more info.

A 2-Way contract is a specially tagged prospect that a GM can insert into a team’s starting lineup without burning any time off his contract. His salary DOES count against the cap, but he still receives a free contract extension at the trade deadline, keeping his rookie contract unchanged.

NO RESTICTIONS to how many 2-Way players you use. There is no maximum. You can have as many 2_Way prospect inserted into you starting 19 as you can afford.

WHO QUALIFIES FOR A 2-WAY CONTRACT?
At every season’s Trade Deadline (The Grail’s), all players with a prospect tag are given a 2-Way contract for THE FOLLOWING SEASON... not the current season.

Almost every prospect will qualify for a 2-Way contract, EXCEPT for any current prospect that has 20 or more games played from the start of the current season to the Grail’s trade deadline. Games played after the trade deadline has no bearing on qualifications).

Simply put, a GM cannot ride the same prospect on a 2-Way contract in back to back seasons. Once a 2_Way contract has been used for 20 games, he will not re-qualify for a 2-Way for the following season (for the same team). While the player may lose his 2-Way eligibility for his CURRENT team, he can be traded at the trade dealdine and requalify for his new team.

A prospect that loses his 2-Way elgibility still retains his Prospect Tag indefinitely and can re-qualify for a 2-Way in the following year.

Once created, the 2-Way Contract List is then set in stone for 1 season. It CANNOT be changed and players cannot be added. Which means, newly drafted players in offseason can never have a 2-Way contract the same year they were drafted.

How do I know who has a 2-Way Contract?
On the Fantrax lineup page, look for the column called "2Way" and look at what team-name is listed for each of your prospects. If your team name is listed, then he has a 2-Way contract for "your" team. 2-Way contracts are specific to certain teams only. If the prospect lists another team, the player must remain in Minors for the duration of the NHL season.

Reminder: Each move to and from the Minors section incurs a charge.

TRADED 2-Way Prospects:
Eligibility does not carry over in any trades. Eligibility is limited ONLY to the team tagged.

REACQUIRING TRADED OR DROPPED APs:
Trading or Dropping an AP does not sacrifice the player’s 2-Way eligibility. If you reacquire a prospect via trade and he still has his 2-Way contract, he is still eligible to be used as a 2-Way player (as long as he either still has his prospect tag or (if he no longer has his prospect tag) still qualifies be re-tagged as a prospect. Same applies for re-signing a player from Free Agency. He must first re-qualify for a Prospect Tag and then his 2-Way contract is reinstated.

EXAMPLE

  • A team releases his a prospect to free agency. Weeks later, he re-signs the same player and requests a Prospect Tag. If the player is listed on the current season's 2-Way contract list, the player can now be inserted into the Starting 19.

Callups:
Every move FROM your Minors section to your starting lineup will be tracked by Fantrax, as each of these moves incurs a charge. Your budget will be then be regularly updated manually with any accrued charges. See “CHARGES” section for current amounts.

INJURED Prospect with 2-Way Contract:
Player can be moved to the IR and even tagged as LTIR.

PLANNING AHEAD:
GMs that do not have Prospects ready to make an impact will have to game-plan more efficiently in the future. Along with many aspects of the Grail, the advantage will go to those that are planning ahead.

Injured Players



See "ROSTERS" section for how many IR spots you have. Players injured or even listed as “questionable” are eligible for the IR. WARNING! Use Fantrax’s “Red Cross” for hurt players at your own risk; sometimes Fantrax tends to leave a Red Cross on a player long after the player has returned to action. It is still the GMs responsibility to know when a player is no longer injured and maintain a legal lineup regardless of Fantrax’s bulletins. Once a player does return to the ice, the GM has the option to add him to the Active lineup or choose to keep him on the IR for up to 3 games. This is a grace period we have in the Grail. An NHL player on the Grail IR must sit for at least 1 NHL game to qualify for this 3 game grace period. The player must be removed from the IR prior to the 4th game played to avoid a penalty. See “Charges” section for amounts. The Grace Period is not offered to players on LTIR (the Grail’s LTIR). Once a player comes off LTIR, the player must be immediately added back into the Active lineup unless the player is still injured.

Suspended players can be placed on the IR.

Any 'NHL' injured player can be placed on IR, but players NOT in the NHL can only be put on the Farm or Prospects.

LTIR:
WARNING. LTIR does NOT expand your IR spots. LTIR is simply a Tag that takes a player's salary off the cap.

Two Options for LTIR: (30 Day or 90 Day) See “Charges” for charge amounts for both types.

After a player has missed 5 straight NHL games, the player can be tagged LTIR to remove the player's salary from his team's salary cap. At the time of tagging, any 'NHL' injured player can be tagged LTIR. Players not in the NHL can be put on the Farm or Prospects, but not the IR or LTIR. LTIR cannot be used at the start of the NHL season; the player must miss the first 5 days of the season before being tagged LTIR.

A player MUST remain on the LTIR for the minimum number of days (30 or 90). The player CANNOT be dropped if on LTIR. After the 30/90 days, if the player is healthy, he must immediately be returned to the active lineup. If the player is STILL injured at the end of the 30/90 days, the player can remain on LTIR until healthy. There is no grace period for LTIR.

A LTIR player is eligible to be put on the Farm, but CANNOT occupy a spot on a Reserve or Active roster spots. To place a player on LTIR, a GM must publicly request it.

START OF SEASON:
LTIR cannot be used at the start of the NHL season; the player must miss the first 5 games of the season before being tagged on LTIR.

NO DROPS:
A player on LTIR cannot be dropped from his team’s roster until the 30/90 days is up or if the player officially retires. The player can ONLY be traded.

TRADING LTIR:
Players on the LTIR retain their tag and timetable even if they are traded. However, at the time of the trade, the new GM has the one-time option to remove the player from LTIR. In this scenario, the player’s previous owner cannot reacquire him; this would circumvent the LTIR rules.

SEASON ENDING ROSTERS:
Players on the IR, must be still injured as of last day of the regular season to avoid dropping any players with one exception: any player still on the initial LTIR 30/90 day period can remain on the IR, whether still actually injured or not.

Re-Signing RFA's



Every September, players with expired contracts (RFAs) must be released to Free Agency. GMs, however, have the option to re-sign up to 10 of their pending RFAs to a 1 year extension. In order to extend a player's contract, his salary will be bumped by 40% of his current contract amount.

Teams are charged the bump amount.

WARNING!
If a Salary Bump causes a player’s salary to exceed the Maximum Salary allowed, then the player is NOT eligible to be re-signed and MUST be dropped. For this type of situation, the player should have been sent to Arbitration as it is the only option for keeping an RFA that will exceed his salary bump ceiling. See "ARBITRATION" section for details.

Arbitration (RFAs Only)



Every July/August, the Grail has an open Arbitration for Restricted Free Agents (RFAs). Each GM can choose to submit any RFA on his roster to arbitration where every GM in the league will then have the option to bid on the player. This is an alternative option to re-signing RFAs in September. See RE-SIGNING RFAs section for details. Players sent to Arbitration receive a new 2 year contract, which is a better option than a 1 year re-signing. Also, any RFA that has reached his cotnract ceiling will have to be sent to arbitration if a GM wants to try and retain him.

Arbitration is a blind bidding process to which the player’s owner can match the highest bid (which also becomes the player's salary). Each GM, except for the player’s owner and arbitrator, is allowed to send a single, blind bid to the arbitrator during a 72 hour bidding window. Bids cannot be withdrawn or modified once submitted. At the end of the 72 hours, the highest bid is revealed and the owner has 24 hours to release or match. There is a fee for matching a high bid while releasing a player comes with compensation. See CHARGES section for details.

QUALIFICATIONS:
Any player with an expiring contract (RFA) can be submitted to Arbitration by his GM. Franchise players with an expiring contract are also eligible.

Arbitrators receive a fee for each player arbitrated.

COSTS:

  • There is a $2000 Non-Refundable fee for submitting each player.
  • The full amount of the winning bid must be paid by whoever lands the player.
  • There is a $2000 fee to match each winning bid.

PROCESS:
Arbitration will be limited to 35 players per round.
A start time will be scheduled at least 48 hours out allowing time for GM’s to prepare a submission list.
First Come, First Serve. The first 35 players submitted will be arbitrated in Round 1.

Requirements for a second round to take place(both must be met):
1. There were 35 players in the first round
2. At least one GM requests a second round
Then Repeat Process for additional rounds as needed.

BIDDING:

  • Minimum bid = $2000
  • Maximum bid = The Current Maximum Salary
  • All bids MUST be backed by compensation in the form of Draft Picks. See below for Compensation details.

NO BIDS:
A player that receives no bids will be re-signed for 2 years to his owner at the minimum contract amount of $1000. This is a mandatory signing.

INVALID BIDS:
If a GM submits a bid without having the cash or draft picks correlating to the bid amount, the player will go to the next highest bidder.

COMPENSATION

To acquire a player via arbitration, a GM must supply compensation in the form of draft picks.

VERY IMPORTANT! A GM cannot make offers on any single player more than what he can afford in team money and draft picks available. With exception to Top 10 Picks (see below), Draft picks will be awarded by what is the most readily available (meaning the most current year's picks must be awarded first). A GM can use future draft picks only when there are no current year picks available.

TOP 10 PICK PROTECTION:
GMs have the option to protect their top 10 picks in the upcoming draft. Which means, they cannot be FORCED to use a top 10 pick as part of compensation.

MULTIPLE WINNINGS BIDS:
This is allowed. You can submit bids for multiple players in hopes to sign at least one player. If a GM wins multiple bids, his can cause overlapping compensation. In a scenario where a GM simultaneously wins the highest bid for multiple players, there are two possible outcomes:

  • The GM has all the necessary cash and compensation to cover all of the winning bids, in which case the GM can choose which winning bids he will retain and then drop any he chooses to pass on. Any winning bids that are withdrawn will then go to the next highest bidder.
  • The GM does NOT have the necessary cash or draft picks to keep all the winning bids. In this scenario, the GM MUST choose which winning bids to withdraw. Any winning bids that are withdrawn will then go to the next highest bidder.

DRAFT PICK ASSIGNMENTS:
When winning bids are announced, compensation picks are automatically assigned to each player where possible. In scenarios where there are multiple, comparable picks available, it creates indeterminate compensation assignments. In this type of scenario, the owner of the picks chooses which pick will be assigned to each player.

EXAMPLE: If the winning bidder has three 1st Rd Picks in the current year, he, the owner, chooses which pick will be used for compensation.

LEGEND:
In addition to the picks below, owners receive the FULL amount of the winning bid.

  • $2000 to $2900 = 3rd Rd Pick
  • $3000 to $3900 = Two 3rd Rd Picks
  • $4000 to $4900 = 2nd
  • $5000 to $5900 = 1st
  • $6000 to $6900 = 1st, 3rd
  • $7000 to $7900 = 1st, two 3rd Rd Picks
  • $8000 to $8900 = 1st, 2nd
  • $9000 to $9900 = 1st, two 2nd Rd Picks
  • $10,000 to $10,900 = Two 1st Rd Picks
  • $11,000 to $11,900 = Two 1st Rd Picks, 3rd
  • $12,000 to $12,900 = Two 1st Rd Picks, two 3rd Rd Picks
  • $13,000 to $13,900 = Two 1st Rd Picks, 2nd
  • $14,000 to $14,900 = Two 1st Rd Picks, two 2nd Rd Picks
  • $15,000 to $15,900 = Three 1st Rd Picks
  • $16,000 to $16,900 = Three 1st Rd Picks, 3rd
  • $17,000 to $17,900 = Three 1st Rd Picks, two 3rd Rd Picks
  • $18,000 to $18,900 = Three 1st Rd Picks, 2nd
  • $19,000 to $19,900 = Three 1st Rd Picks, two 3rd Rd Picks

INSTRUCTIONS

  • Trading is suspended.
  • GMs will submit a list of players for arbitration up to the first 35 players (first come, first serve).
  • Volunteer arbitrators will be assigned to each player.
    Assignments will follow this order:
    • Commissioner
    • LIC by seniority
    • GMs by seniority
    • 1st Timers Excluded
  • A start time with a 72 hour window for bids will be announced.
  • Using the arbitrator’s personal email, GMs will send a single, blind bid for each player of their choosing to the appropriate arbitrator.
  • Bids cannot be withdrawn or modified once submitted.
  • Arbitrators must record ALL bids in case of overlapping compensation.
  • At closing, arbitrators will privately send all winning bids and no bids to the commissioner.
  • The Commish will then work with each GM individually to reconcile all overlapping compensation for GMs that have multiple winning bids. A GM may have to forfeit 1 or more bids if he does not have enough budget or draft picks to cover all of the winning bids.
  • Any players released from their winning bid, would then go to the next highest bidder.
  • GMs possessing multiple picks creating indeterminate compensation assignments must decide what picks will be assigned to which players BEFORE the final list of winning bids is made public.
  • Players with no bids will automatically be signed to a new 2 year deal for $1000.
  • An official list of winning bids will be announced publicly to the league.
  • GMs CAN negotiate deals that add to or change the set compensations.
  • Player owners must make a decision within 24 hours to match or release.

FAQs:
What is the strategic differences between re-signing and arbitration?

Re-signing gives an RFA only a 1 year extension to his current contract, but you only pay the “bump” amount and his contract only goes up a predetermined amount. It’s safe and cheap.

Arbitration gives your RFA a new 2 year contract; however, it’s much more expensive and considerably riskier. Arbitration is a gamble to either lower a salary or extend a contract by 2 years at relatively the same salary. Arbitration is about understanding the market value for a player.

Offersheets



Offersheets is an open auction on players where the GMs of the league can make offers on other teams’ players. Player owners have 2 options to keep their players: Protection and Matching. Also, releasing a player does come with compensation.

All trading is suspended until all decisions are in.

Using a forum or auction site and in no specific order, GMs will nominate players by initiating a bid. A GM can have only 1 active nomination on the board at any given time, meaning: there could be up to 14 players on the board at the same time, one from each GM. GMs can bid on any player and as many players as he wants, at any given time, up to what he has in his budget and draft pick compensation. Going over budget or beyond owned picks at any time forfeits all bids and future bids on all players included in the infraction. This is a League-Wide responsibility to monitor. This is the opposite of Arbitration, where you CAN have overlapping bids. You cannot overlap compensation in offersheets because the bidding is not blind. All bidding is public for everyone to see.

Any bid holding for 24 hours, is the winning bid.

Once a winning bid is in, the GM that nominated the player can choose to nominate another player.

DEADLINE:
The auction will be open for nominations for exactly 7 days. After the deadline passes, no more players can be nominated, but bidding on players already on the board can continue past the deadline.

PROTECTION:

  • GMs will have a 72 hour window to submit a protection list prior to the start of nominations.
  • You can protect up to 3 RFAs. There is no cost. There is no option to protect more than 3 players.

BIDS:
Minimum Offer = $3000
A bid on the board for 24 hours, wins.

DEADLINE:
The auction will be open for nominations for exactly 7 days. Bidding on players already on the board can continue past the deadline, however.

CONTRACT:
The winning or matching team must pay the offer amount in full. The player receives a new 2 year contract at the salary of the winning offer.

MATCHING:
Player-owners have the option to match the winning-offer within 24 hours. See CHARGES for current amounts.

ELIGIBILITY:
A list of eligible players will be generated by the Commissioner using the following guidelines.

  • Players must be an RFA
  • Player must have a salary of $2700 or more
  • Franchise RFAs are not included

COMPENSATION

To acquire a player via offersheet, a GM must supply compensation in the form of draft picks and possibly team-money.

VERY IMPORTANT! A GM cannot make offers on any single player more than what he can afford in team money and draft picks available. With exception to Top 10 Picks (see below), Draft picks will be awarded by what is the most readily available (meaning the most current year's picks must be awarded first). A GM can use future draft picks only when there are no current year picks available.

DRAFT PICK ASSIGNMENT:
Upon winning the high-bid, the GM must immediately announce the assignment of pick(s).

LEGEND:
In addition to the picks below, owners receive the FULL amount of the winning bid.

  • $3000 to $3900 = Two 3rd Rd Picks
  • $4000 to $4900 = 2nd
  • $5000 to $5900 = 1st
  • $6000 to $6900 = 1st, 3rd
  • $7000 to $7900 = 1st, two 3rd Rd Picks
  • $8000 to $8900 = 1st, 2nd
  • $9000 to $9900 = 1st, two 2nd Rd Picks
  • $10,000 to $10,900 = Two 1st Rd Picks
  • $11,000 to $11,900 = Two 1st Rd Picks, 3rd
  • $12,000 to $12,900 = Two 1st Rd Picks, two 3rd Rd Picks
  • $13,000 to $13,900 = Two 1st Rd Picks, 2nd
  • $14,000 to $14,900 = Two 1st Rd Picks, two 2nd Rd Picks
  • $15,000 to $15,900 = Three 1st Rd Picks
  • $16,000 to $16,900 = Three 1st Rd Picks, 3rd
  • $17,000 to $17,900 = Three 1st Rd Picks, two 3rd Rd Picks
  • $18,000 to $18,900 = Three 1st Rd Picks, 2nd
  • $19,000 to $19,900 = Three 1st Rd Picks, two 3rd Rd Picks

Fines & Charges



Roster related infractions listed below refer to Locked-Rosters. An infraction such as too many Farm players would not be an infraction during the course of a day prior to the roster becoming locked.

Description Amount
Any move FROM the MINORS section (Farm, 2-Way, etc) $4m (same day refunds can be requested up to start of lineups -on weekends up til noon and 7pm during week)
Waiver Pick Up $500
Salary Cap Increases (Luxury Tax) See THE CAP section
Fine for having more than 2 Farm players $10,000
Change a Player's Position $3,000
Buyout a Franchise Player $10,000
LTIR (30 DAY) $8,000
LTIR (90 DAY) $3,500
Accepting a Trade by mistake $3,000 (paid by offending GM)
Changing the Team Name (free for New GM's) $10,000
Submitting Player for Arbitration $2,000
Matching an Arbitration Bid $10,000
Matching an Offersheet $2,000
Submitting an Invalid Bid $7,000
Illegal Player on IR (4 games) $10,000 per incident (paid to Whistleblower, anon), lose all the stats first day, & player stats removed from all lineups
Illegal Prospect on Active Roster $3,000 Cap Penalty, $10,000 per incident (paid to Whistleblower, anon), lose all the stats first day, & player stats removed from all lineups
**Illegally acquiring a former prospect $3,000 Cap Penalty, $10,000 per incident (paid to Whistleblower, anon), lose all the stats first day, & player stats removed from all lineups


**Illegally acquiring a former prospect:

  • If a former prospect is reacquired without a Prospect Tag or elected tag removal, and then subsequently plays at least a single game.
  • A challenge can be made up until the last day of the season.
  • Rule applies to “IN-SEASON” trades only. Any trades of prospects during the offseason are allowed to return to his previous team in any capacity.
  • Exception: 2-Ways are allowed to be reacquired.

DRAFT PENALTY:
A team will have its 1st overall pick that it owns knocked down in the draft, 3 positions. The actual penalty is incurred on the last day of the regular season, and it will be applied to the team’s first “actual” overall pick the team currently owns, regardless of what round the pick is in or which team originally owned the pick. A single team receiving more than one Draft Penalty will have all of the penalties applied to its top pick. Penalties are applied to the draft pick (not the team). Meaning, if the pick is later traded, the penalty REMAINS with the pick.

CAP PENALTY:
Cap Penalties will immediately reduce your team’s salary cap. GMs over their new cap will have 48 hours from the day the GM is informed to get his team under the cap. Cap penalties will remain in place until the end of the season.

APPEALS:
Penalties can be appealed to the LIC. Circumstances that might influence a successful appeal: change of management; uncontrollable circumstances that caused the penalty, or even if the penalty does not reflect the actual performance of the team; for instance, if the team finished high in the standings. Due to the research involved, an appeal submission incurs a fee of $5000. If the appeal is won, the fee will be returned.

New Changes: 2020-21 and 2021-22



New for 2020-21 Season:

PROSPECTS:
Qualifications for a Prospect Tag has been changed so that a player must not have played in a TOTAL of 25 or more NHL games, regardless of how many seasons. This removes the 6 games in any two seasons requirement.

SALARY CAP:
Rollover Max will be lowered to 15%.

GAME MINIMUMS:
GS Minimum lowered to 55 Goalie Starts.

ROSTERS:
Suspended players can now be placed on the IR.

Minors section increases to 18, a Prospect spot will be added. Farm remains at 2.

IR spots go to 5.

ARBITRATION:
GMs with multiple winning bids can now choose which winning bids he will retain and can drop any that he chooses to pass on.

At closing of Bidding, arbitrators will now privately send all winning bids and no bids to the commissioner. The Commish will then work with each GM individually to reconcile all multiple winning bids.

RE-SIGNING RFAs:
RFA Re-signing Bump changes to a strict 40% bump for 1 year extension. You will get an extra year while a player is young, but then reach the higher salaries quicker.

For the Year 2021-22 Season:

DRAFT:
Extra round of draft picks will be added when NHL Cap exceeds $85m
The serpentine style of draft will change to standard next offseason.

ROSTERS:
Increase Goalie Restriction to 7.

ARBITRATION and OFFERSHEETS:
The compensation structure will change, awarding less draft pick compensation per winning bid, but more cash compensation.